Hit Points: Music and Synchs in Gaming
In this panel we’ll go through the process of creating and selecting music for video games. We’ll dive into topics such as what kind of songs and artists work best depending on the game, how decisions are made in finalizing a sync or placement, and the latest trends in the medium. By hearing directly from video game music executives themselves, creatives (including artists and songwriters) will learn some of the tools needed to succeed in gaming music.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
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Jonny Altepeter
Riot Games
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Alex Hackford
Sony Playstation
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Raphaella Lima
Electronic Arts
Steve Torres
Peermusic