A Virtual Minefield: Creating VR responsibly

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Gayatri Parameswaran’s HOME AFTER WAR is an immersive experience that takes you into the world of Ahmaied, an Iraqi father who returned to his home in Fallujah unsure whether it was booby trapped. This project was created in partnership with Geneva International Centre for Humanitarian Demining as part of the Oculus VR for Good Creators Lab. It is being used to inform global policy-makers and raise general awareness about how improvised explosive devices, such as booby traps, are threatening the safe return of civilians to their homes.

This panel will explore the considerations and struggles in creating a VR experience that raises awareness for a pressing humanitarian issue in a way that does not gamify the cause and maintains a safe and non-traumatic environment for the guest.





Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Sandra Bialystok
photo of Gayatri Parameswaran
photo of Amy Seidenwurm

Amy Seidenwurm

VR for Good at Oculus (Meta) VR

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About
Format: Panel
Type: Session
Track: VR/AR/MR
Level: Intermediate