Artists in Games: What Works?

Date TBA

Gaming has 3.5B global players and intense loyalty and fandom. Can music artists break in games? Can artists develop new fans? Do these fans engage outside of the game? What does in-game monetization look like for artists beyond the sync license -- virtual merch, emotes, and? We are entering an era of creativity and convergence of tech around music experiences, games, and virtual worlds. We need an equal amount of innovation in how artists and gaming engage fans together, and build successful practices to all artists. Join us and learn from key players who are deep in music and gaming.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Lorenzo Errico

Lorenzo Errico

Bill Silva Management

photo of Vickie Nauman

Vickie Nauman

CrossBorderWorks

photo of Brooke Rascoff

Brooke Rascoff

Riot Games

photo of Ryan Ruden

Ryan Ruden

Aerial Entertainment

Primary Access
Music Badge
Platinum Badge
Interactive Badge
Secondary Access
Film & TV Badge
About
Format: Panel
Type: Session
Track: Music & Tech
Level: Intermediate