Responding to extreme weather patterns, disasters associated with climate change and threats to critical infrastructure is a growing concern globally. Virtual worlds or digital twins of communities built using AI, 3D/2D models, and maps combined with popular game engines -- Unity and Unreal, can put climate solutions at the fingertips of academicians, community leaders, city planners + AEC (architecture engineering and construction) firms.
This session will demonstrate the latest gamification and technology advances that are being used to tackle climate change from planning to policy.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Alan Clinton

Alan Clinton

Kauai County

photo of Taisha Fabricius

Taisha Fabricius

Esri Zurich R&D

photo of Devin Lavigne

Devin Lavigne

Houseal Lavigne Associates

photo of George McLeod

George McLeod

Old Dominion University

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About
Format: Panel
Type: Session
Level: Intermediate