The Business Being Human: Digital Humans at Scale

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The value proposition for customers has been clear since the first representation of humans as holograms appeared in film and television: provide human presence that’s the next best thing to being there. While digital doubles and avatars are a way to deliver presence in immersive experiences, it’s possible to go beyond the avatar, and instead go straight to the source: volumetric capture and live holographic broadcast technologies that provide an extra layer of authentic human representation. Delivering on that rich, authentic, human presence in immersive experiences is a serious business. A new wave of industries sets their sights on delivering the next generation of human representation for the Metaverse at scale. This panel discusses the state of the industry today: volumetric capture,

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Chris Evans

Epic Games

Amy Lameyer

WXR Fund

This event will be in person


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XR & Metaverse