Is VR the Future of Fitness?
Virtual Reality and fitness are a match made in heaven because together they can create a new kind of fun workout: for this reason, fitness is considered the second most important consumer use case of VR after gaming. Even Meta has understood its huge potential and has invested more than $400M in a workout game for Quest. In this panel, the developers of some of the most successful indie VR fitness games debate about this interesting new market, reporting about their experience and the lessons learned. They also highlight the current trends and future evolutions.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.