2 in 5 young people around the world are battling a chronic disease, such as cancer, diabetes, or asthma. 60 percent also have psychological issues that are often preventable but untreated. It can complicate treatment, prolong recovery, and has a growing impact on healthcare spending. As new technologies emerge, so do new chances to mitigate this negative healthcare trend. The panel discusses chronic illness prevalence, market analysis of millions of sick-teen conversations, and research on technologies and applications that address these issues. The panel discusses examples of how technology, applications and games based on narrative therapy and creative expression can function as physical and emotional therapeutics, supporting these young patients right where they are — on their devices.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.