Presented by Bose
Design Patterns for Spatial Sound in AR
It's easy by now to grasp 3D in a visual sense. What about 3D and spatial sound? Imagine being able to deliver an experience where you can programmatically surround a user with spatial sound. As they move their head around, they hear different sounds around them. This panel will feature creative leads from different aspects of the industry, talking through the importance of sound and how they've considered and implemented solutions to engage the user with spatial sound.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Lauren Hutchinson
Pilgrim AR
Todd Reily
Bose Corporation
Sean Thornton
Audio UX
Angela Watercutter
Wired.com