Each world is a microcosm of a different environment, realistically rendered but unreal in their content, somewhat fantastic but not entirely impossible, accompanied by an exquisite soundtrack by Mark Pritchard. The piece is intended to be minimal and meditative, to feel like resting at the top of a rise and taking in a landscape after a long hike. There is a tension between the music and the subtly shifting land-scapes which give them an abstract emotional charge. Minimal, passive interactivity and small changes in the environments based on real world force forces like day/night cycles, wind, temperature, touch, vibration as well as colour and texture make the environments compelling.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]