The Four Worlds
Each world is a microcosm of a different environment, realistically rendered but unreal in their content, somewhat fantastic but not entirely impossible, accompanied by an exquisite soundtrack by Mark Pritchard. The piece is intended to be minimal and meditative, to feel like resting at the top of a rise and taking in a landscape after a long hike. There is a tension between the music and the subtly shifting land-scapes which give them an abstract emotional charge. Minimal, passive interactivity and small changes in the environments based on real world force forces like day/night cycles, wind, temperature, touch, vibration as well as colour and texture make the environments compelling.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Credits
Directors: | Jonathan Zawada, Mark Pitchard |
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Executive Producer: | FutureClassic, Warp Records, Technicolor Experience Center |
Producer: | Abbey Tate, Brian Frager, Jonathan Zawada |
Sound Designer: | Mark Pritchard |
Music: | Mark Pritchard, Come Let Us contains the vocal from Ziggurat by Gregory Whitehead |
Additional Credits: | Technical Director/Hardware Fabrication : David Witters , TEC Executive Producer : Marcie Jastrow , TEC Producer : Carlos Rodriguez , Unreal Developer : David Naney , Unreal Developer : Romalis Taylor |
Contact
Distributor: | Anna Burns |
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Public Film Contact: | Abbey Tate |
Publicity Contact: | Christine Colbert |