How Volumetric Humans Impact Storytelling in VR/AR

Mar 15, 2018

12:30pm – 1:30pm CT

As 6-degrees of freedom hits the masses, three of VR’s top creatives will share the impact of incorporating real human performance into their narrative storytelling. Hear how past projects like Emblematic’s “After Solitary,” Valis Studio’s room-scale Smithsonian Project for Intel, Within’s “Hallelujah” project with Lytro, and future projects will incorporate volumetric capture of human performances to push the boundaries of the medium’s narrative capability and sense of presence for the viewer.

[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

Cedric Gamelin

Immersly / Cloudwalker Games

Peter Martin

Valis Entertainment LLC

Steve Sullivan

Microsoft Mixed Reality Capture Studios

Details

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Format:

Panel

Type:

Session

Track:

VR/AR

Level:

Intermediate