What is done, said, and, more importantly, felt online gives perspective into how deeply connected we become with our favorite brands, creators, and content. This session will look at the various ways specific online gaming communities behave, from toxic to tranquil to everything in-between, discussing what can be done to foster a greater sense of empathy for everyone's individual predilections.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Jeff Legaspi
Annapurna Interactive
Eric Monacelli
Marvel
Rochelle Snyder
PUBG Corp
Ashton Williams
Infinity Ward