From a great launch to a challenging live period: Ubisoft’s For Honor presents its learnings. It is a multiplayer, online melee game with innovative combat gameplay, part of Ubisoft’s Games as a Service (GaaS) portfolio. To be successful, GaaS games must both attract new players and retain them over the longer term. By the end of this experience, audience members will have the tools and weapons that will allow them to release an online game and face the challenges of the post-launch period.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Roman Campos Oriola
Ubisoft
Damien Kieken
Ubisoft