Ever wonder what it's like working in the games industry? Rachel Hammond has been creating games for a variety of consoles at companies big and small for more than 10 years, focused primarily as a programmer. Great topics include questions about getting a job in the industry, common pitfalls in game development, approaches in making games with a small team, curiosities about what it's like working in the trenches on both small games and massive AAA projects, and general game design queries.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Rachel Hammond
BioWare