Human-Centered Design in VR
Since the birth of film, we have sat and enjoyed experiences as they are projected on a screen before us. Virtual reality, however, takes us within the story, into an infinite number of immersive and responsive worlds. What do we know about the human elements of perception and emotion; how do these instinctual responses drive immersive theatrical experiences; and how can we best apply these learnings as we create and translate experiences for VR?
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Maureen Fan
Baobab Studios
Aaron Koblin
Within
Kamal Sinclair
Guild of Future Architects
Saschka Unseld
Oculus Story Studio