Don't Die: Suicide Prevention and Video Games

When videogames and mental health intersect, it's to discuss violence and addiction. This leaves a great deal of what it means to be human off the table—almost taboo—when discussing a medium that's able to reach people in ways other human beings, and other mediums, can't. While some games are helping bring mental health/suicide story lines to the fore (Depression Quest, Life is Strange), there is a dearth of guidance from the suicide prevention field on helping games skillfully explore yet another set of taboos. Panelists will do a deep dive on the chasms between these disconnects, how to bridge them, and how to guide creators on making meaningful story lines that demonstrate safe messaging.

Primary Entry: Music Badge, Platinum Badge, Artist Wristband, Film Badge, Interactive Badge, Gaming Wristband
Format: Panel
Event Type: Session
Level: Intermediate