Don't Die: Suicide Prevention and Video Games

Date TBA

Speakers

Chris Maxwell

National Suicide Prevention Lifeline

Dese'Rae Stage

Live Through This

Beau Pinkham

The Crisis Center Of Johnson County

When videogames and mental health intersect, it's to discuss violence and addiction. This leaves a great deal of what it means to be human off the table—almost taboo—when discussing a medium that's able to reach people in ways other human beings, and other mediums, can't. While some games are helping bring mental health/suicide story lines to the fore (Depression Quest, Life is Strange), there is a dearth of guidance from the suicide prevention field on helping games skillfully explore yet another set of taboos. Panelists will do a deep dive on the chasms between these disconnects, how to bridge them, and how to guide creators on making meaningful story lines that demonstrate safe messaging.

Primary Access: Music Badge, Platinum Badge, Artist Wristband, Film Badge, Interactive Badge, Gaming Wristband
Format: Panel
Event Type: Session
Level: Intermediate