The Third Age of Gaming: Exploring New Horizons
The days of game companies focusing just on video games are history. To be a superpower in today's industry, you need to do more than just create hit titles. Ubisoft is overseeing film versions of Assassin's Creed and Splinter Cell, and launching successful television shows. Nintendo's exploring wearable technology. Oculus and Sony both have virtual reality headsets looming that could launch a new industry. And there's a wide-open world of consumables, TV tie-ins and even direct-to-consumer genetic testing services! The challenge is not only to produce these brand extensions but to communicate out to the gaming community in a unified and relevant way through the likes of Facebook. What impact, positive and negative, does this diversification have on the industry and what's next?
Presenters
Barry Dorf
VP of Partnerships & Alliances
DeNA
Barry Dorf has worked in the games industry for more than 18 years. He’s currently the head of strategic partnerships and business development at DeNA where he's responsible for initiating and fost...
Show the restChris Morris
Contributing Writer
CNBC/Yahoo!
Chris Morris is one of the leading technology experts in the United States. He regularly writes for national outlets including CNBC.com, Yahoo!, Variety and Common Sense Media and contributes to do...
Show the restChris Early
VP Digital Publishing
Ubisoft
Chris Early joined Ubisoft’s San Francisco office in February 2010 as vice president of digital publishing. Early spearheads Ubisoft’s digital publishing initiatives, where he oversees digital game...
Show the restSteve Carlin
Global Head of Strategy/Gaming
Steve is Global Head of Gaming Strategy at Facebook where he leads the development and implementation of a holistic strategy for how Facebook works with the Gaming industry. In this role, he works ...
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