Designing a Good Death
It’s an uncomfortable and often avoided subject, but at some point in our lives we will all have to deal with one thing: death. The emotionally complex experience of End of Life (EoL) planning can be confusing and legal paperwork like DNR forms and living wills carry a morbid stigma, leaving many of us unwilling to proactively seek out information to complete the process. Preparing for the inevitable shouldn’t have to be so daunting, so what if there was an easy, digital solution to make the planning experience more comfortable, transparent, private, and informative?
This presentation will address four major problems that exist with current options for EoL planning and will focus on the solutions provided by the project A Good Death, a unique interactive digital toolkit designed to help you easily and comfortably explore and plan for your own EoL experience.
Navit Keren (Interaction Designer) has a background in visual communication with emphasis on interaction design. At Huge, Navit works to develop concepts and digital solutions. Her previous work experience allows her to synthesize a wide range of social, technological and cultural information, to consider relevant associated constraints, and to design accordingly. She simultaneously works to develop layouts, grids, interactions, ideas, and to experience the roles of a designer, art director, and production artist. Understanding the values of design, the influence it has within our society and interpreting that into her own language and aesthetics is the reason she chose to become a designer. Navit recently graduated from Parsons with an MFA in Design and Technology.