#videogames

Stop Blaming Video Games for Society's Problems

For the last 50 years we have been blaming video games for nearly all of society’s problems: obesity, violence, loneliness, the list goes on. But here's the thing: video games are not only not responsible for any of these problems, they are actually the best tools we have to combat them. It's time to embrace the power of video games as tools for mental wellness and learn how to use games as powerful tools that can help us thrive as a creative society. In this talk industry expert Rachel Kowert will give the TLDR of why blaming video games, instead of playing them, has made the world worse.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Rachel Kowert

Rachel Kowert

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About
Format: Presentation
Type: Session
Track: Game Industry
Level: Advanced