Win-Win Guide To Make XR Games Accessible & Engaging For All
Virtual, augmented, and mixed reality have the potential to transform the lives of 1.3 billion people with disabilities. Making your XR games accessible can dramatically improve your game's engagement for everyone. Owlchemy Labs revealed that 1.5M players used their vision accessibility feature in a single month on Quest 2 alone, demonstrating the demand for accessibility in gaming. This panel brings together the pioneers of XR accessibility to share a practical guide on how XR games can incorporate inclusive design practices into the development cycle with all stakeholders on board.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Jazmin Cano
Owlchemy Labs
Yao Ding
Meta
Olga Ivanova
VR Oxygen
Ross Minor
Game Accessibility Consultant