#AccessibleXRGames

Virtual, augmented, and mixed reality have the potential to transform the lives of 1.3 billion people with disabilities. Making your XR games accessible can dramatically improve your game's engagement for everyone. Owlchemy Labs revealed that 1.5M players used their vision accessibility feature in a single month on Quest 2 alone, demonstrating the demand for accessibility in gaming. This panel brings together the pioneers of XR accessibility to share a practical guide on how XR games can incorporate inclusive design practices into the development cycle with all stakeholders on board.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Jazmin Cano

Jazmin Cano

Owlchemy Labs

photo of Yao Ding
photo of Olga Ivanova

Olga Ivanova

VR Oxygen

photo of Ross Minor

Ross Minor

Game Accessibility Consultant

Primary Access
Music Badge
Platinum Badge
Interactive Badge
Film & TV Badge
About
Format: Panel
Type: Session
Track: Game Industry
Level: Beginner
Accessibility
Interpreted <(%abbr{:title => 'American Sign Language'})ASL>
Closed Captioned