Can we create online spaces that foster positive behaviors and social experiences that teach users the skills they need to create strong, resilient connections that help them thrive? Video games and social media have been at the center of debates about mental health and many social issues, but not all digital experiences are created equal. We'll talk about how we can create a healthier internet by developing good citizens through digital interactions, as well as some of the frameworks that designers can use to build online spaces that foster good citizenship among users of all ages.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Tami Bhaumik
ROBLOX
Jeffrey Burrell
Riot Games
Michael Preston
Joan Ganz Cooney Center at Sesame Workshop
Michael Rich
Boston Children’s Hospital and Harvard Medical School