Louise Lessél is a Danish New Media artist and Creative Technologist based in New York.
She creates digital projections and interactive installations and scenography, and has been involved in the live performance industry for 10 years, mostly working with music, light and theater artists, to bring new visions to life.
Louise is an expert in designing experiences that utilize the possibilities (and limits) of the human perceptual system, and in using tracking technologies for performance input - You won't see any button presses anywhere near the things she programs, and if a technology doesn't exist yet, she creates it.
She is the lead technologist on interactive projects for companies like DE-YAN, ZeroSpace, Candystations, and James Clar Studio, for clientele like Disney, Amazon, Snap Inc., and Superblue, and has spent the last few years working with big names artists and fringe performances alike, from experimental opera to live motion captured performances.
Louise holds two degrees in Interaction Design and Computer Science from Aalborg University and the IT University of Copenhagen, and a degree in Interactive Arts, from Tisch School of the Arts, New York University.
Her background covers R&D in Camera & Sensor technologies, VR, AR, Motion capture, Volumetric capture, Game Design, Exhibition design, Projection mapping and Live performance technologies, Physical computing and Lighting design, and she teaches workshops and creates educational resources for the university and open source community.
Previously exhibited New Media artworks include the internationally renowned installation ‘The Wave’, made at the artist collective Vertigo, in Denmark. She is currently working on a series of light sculptures around the communication patterns of fireflies and a VR piece on environmental collapse.
She is an avid programmer in Touchdesigner, Unreal Engine and Unity.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.