Developing the Next Generation of Game Industry Talent

Date TBA

Recording: Developing the Next Generation of Game Industry Talent, Date TBA

Video games are now the dominant form of entertainment, bigger than movies and music combined. Young people who grew up playing games dream of working in the video game industry. In response to a demand for video game education, institutions have been rapidly creating hundreds of video game degrees and certificates. Yet, despite there being many people aspiring to make video games and ubiquitous degree programs available everywhere, the video game industry has a dearth of proficiently trained talent. Are STEM initiatives in schools misguided? Are Institutions of higher education offering game-design-specific programs lacking the right curriculum to prepare graduates for industry roles? Join this panel to discuss how we might bridge the talent/unfilled jobs divide.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Manuel Delgado
photo of Donald Harris

Donald Harris

ATX Game Makers

photo of David Najjab

David Najjab

The Entertainment Software Association

photo of Nika Nour

Nika Nour

University, California of Irvine

Primary Access
Music Badge
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Film & TV Badge