Video games are now the dominant form of entertainment, bigger than movies and music combined. Young people who grew up playing games dream of working in the video game industry. In response to a demand for video game education, institutions have been rapidly creating hundreds of video game degrees and certificates. Yet, despite there being many people aspiring to make video games and ubiquitous degree programs available everywhere, the video game industry has a dearth of proficiently trained talent. Are STEM initiatives in schools misguided? Are Institutions of higher education offering game-design-specific programs lacking the right curriculum to prepare graduates for industry roles? Join this panel to discuss how we might bridge the talent/unfilled jobs divide.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Manuel Delgado
Six Foot
Donald Harris
ATX Game Makers
David Najjab
The Entertainment Software Association
Nika Nour
University, California of Irvine