Music For Games: The Art, Process, and Pipeline
Game developers at every level need custom music at a high level of creativity, production value, and formatted precisely for use inside the audio engine of their projects. When all the pieces fit, the degree of user engagement and satisfaction is made possible. Composers and music producers need to understand the technical needs and demands of the video game music world, and how it differs from the workflow of film or television scoring. Composer Jeff Rona will explain the process, language, methods, and workflow needed to create the highest degree of emotion in a format that will function perfectly with sound design and dialog.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Mason Lieberman
Tencent
Jeff Rona
Wide Blue Sky