Pushing Your Game’s Creativity With Systems Thinking

The process of making games is, at its core, a process of designing systems defined by a clear intent. Yet, the artist is often trained to be unconstrained by clarity of communicating this intent, and artistic intent therefore is left to interpretation by the audience. In order to rapidly innovate and own the intent of a game’s design, one must adapt a strategic, systems orientation. Let’s cover a couple of ways you can move towards this mindset and enhance your creative output.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

Jess Lanzillo

Wizards of the Coast

Details

Primary Entry:
Music Badge
Platinum Badge
Film Badge
Interactive Badge
Format:

Focus15

Type:

Session

Track:

Game Industry sponsored by JBL QUANTUM

Level:

Intermediate