The process of making games is, at its core, a process of designing systems defined by a clear intent. Yet, the artist is often trained to be unconstrained by clarity of communicating this intent, and artistic intent therefore is left to interpretation by the audience. In order to rapidly innovate and own the intent of a game’s design, one must adapt a strategic, systems orientation. Let’s cover a couple of ways you can move towards this mindset and enhance your creative output.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.