The Bleeps and Bloops that Made Video Game Music

Date TBA
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Speakers

Mason Lieberman

Tencent

The first video game soundtracks were typed, note by note, as hexadecimal code. There was a limit on song-length, memory, number of simultaneous notes, and much more. From this stringently-limited format, one of the deepest wells of musical brilliance the world has ever known was born. Join Mason Lieberman, senior game audio coordinator at Tencent, as he paints a picture of the evolution of an entire art form from chipper bleeps and bloops to epic, stadium-selling concerts in the span of forty years. Video game music has come a long way, and the stories it has to tell may surprise and inspire you!

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

Primary Entry: Music Badge, Platinum Badge, Film Badge, Interactive Badge
Format: Focus15
Event Type: Session
Level: Beginner