Esports Revenue Isn't Real Until It's in the Bank

Date TBA

Esports franchise slots now cost 8-figures and the infrastructure necessary to develp a top-tier esports team has increased proportionate to investment. While esports fanbases are also growing, they notoriously demand free content. To date, revenues have not kept up with expenses and virtually every esports organization is in the red.
As the industry evolves, how do esports orgs make enough to survive let alone provide a marketable return to their investors, particularly when publishers control the lion’s share of esports revenue flow? How are growth strategies evolving with the market? What opportunities exist outside of competition and sponsorships?
The panel speaks about how to build on past and present successes of esports and influencers and about future opportunities.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Avi Bhuiyan

Avi Bhuiyan

Popdog, Inc.

photo of Ryan Fairchild

Ryan Fairchild

Brooks, Pierce, McLendon, Humphrey & Leonard LLP

photo of Krista Hiner
photo of Nicole Jameson

Nicole Jameson

Evil Geniuses

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About
Format: Panel
Type: Session
Track: Sports
Level: Intermediate