Ashly Powell
Ashly Powell works as the Director of Product Development for 3D Systems/Gentle Giant. Gentle Giant, acquired by the leading 3D Printing corporation, 3D Systems in 2013, which currently operates as the company’s Entertainment arm of “On-Demand Solutions”.
Well-regarded in the industry, her 14 years experience have taken her around the globe; from Gotham City to Hollywood California with frequent visits to Hong Kong along the way.
Powell has cut her teeth managing a lofty list of clients. Her collaborations have included successful partnerships with the likes of Disney, Pixar, Lucasfilm, Warner Bros. Sony PlayStation and Nissan. Mastering the logistics for full range development, manufacturing overseas, and shipping worldwide.
From Creative, to Concept, to Creation, to Container…
Handling multiple marketing campaigns, from pitching and producing video game collectors editions and various promotional items, manufacturing 100’s of different products a year and with over hundreds of thousands of units sold, there is no doubt that you have seen her work, more than once.
Collaborating and launching full scale POP displays for global marketing launches worldwide. She is a recipient of multiple industry nominations and awards including 3 Clio’s.
Her professional path has taken her from Warner Bros. / DC Comics, to Gentle Giant LTD. Now 3D Systems. Powell earned a Bachelor’s degree in science with an emphasis in Industrial Design from The Ohio State University.
Throughout her career, Ashly has had the privilege of working with dozens of incredible colleagues and supremely talented individuals. Her hard work is rewarding and she is always on the front lines of the latest Entertainment Events, Marketing Campaigns and Flagship Video Game releases.
Specialties: Business and Product Development, Brand Management, OEM Solutions, Manufacturing, Gaming Industry, Strategic Account Development, Problem Solving, Additive Manufacturing, Social & Environmental Compliance, R&D.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.