Sadie graduated Full Sail University with a degree in Game Art, while performing contract QA work with Bethesda Softworks. While at Bethesda, she worked on several projects including The Elder Scrolls: Online, Wolfenstein: The New Order, and The Evil Within. She then transferred to Bethesda Austin to work on more projects, including testing of Doom (2016). She then transferred to Arkane Studios in Austin, finding her permanent home on the development team. She was involved with the QA team for the duration of Prey, however, when production started for Prey: Mooncrash, she pursed the role of associate environment artist. Prey: Mooncrash and Typhon Hunter were her first credited games as an environment artist. She's passionate about narrative storytelling through environmental design and creating immersive, rich worlds for players. She currently has over 6 and a half years experience in the games industry.
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