Old school game developer, started in 95' in Paris (small studios), quickly moved to London (Argonaut Games), then joined BioWare Edmonton in 2005 where I mainly worked on the entire Mass Effect Franchise as a tech artist.
I held a wide range of positions through my career, from level artist to art manager, art director and tech artist.
My responsibilities on Anthem involved graphics runtime performance, workflow automation and content validation tools.
I have a lot hobbies and interests going from competitive dragon boat racing, photography, cooking, making cheese, sausages and sake.
"I've been through many game development cycles, and generations of hardware. Deep down, nothing as changed, just add a zero at the end. We still make the same mistakes"
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.