As an Industrial Designer on the Microsoft Device Design Team, Chris has worked on products across all of Microsoft’s major hardware businesses. He joined the PC Hardware group in 2007, followed by Surface, and now Xbox, with a focus on handheld input devices. His specialty is collaborating with research and engineering to blend the world class ergonomics Microsoft customers have come to expect with the world class design Microsoft has become known for. A few of the recent programs he has led the design of are the Surface Precision Mouse, the Xbox Adaptive Controller and the Xbox Elite Controller.
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