Do you have an idea for a new startup business, app or game idea? Are you new to the creative services game? Take advantage of this opportunity to sit down with this serial entrepreneur and seasoned veteran of the creative agency world. Whether you want to talk business strategy, application development specifics or how to get your idea to the masses
Simon Erich is a serial entrepreneur, a seasoned veteran of the creative agency world, an illustrator, and a user experience and visual design expert. Simon began his career at Valiant Comics in 1992 working in the dawn of desktop publishing as a designer and illustrator on special projects. It was there he became one of the first computer letterers in the comic industry and began creating some of the first digital paintings ever produced in comics. Much of his early illustration work was for Marvel and DC Comics creating digital illustrations for licensed trading cards and covers.
Simon spent the next eight years of his career as a design and creative consultant in New York City for some of the largest entertainment and financial companies in the world. While in New York, Simon co-founded Ember Media Corporation which introduced the original CD-ROM business card, the "DigiCard,” to North America and ran a high-profile interactive agency producing multimedia content.
An Austin native, Simon returned home and over the course of twenty years launched several new media companies. His most recent, sitegoals™ (an interactive agency that merged with Workhorse Marketing in 2018), Quotingly™ (a quote and proposal software company), and Argle Bargle™ The Game Where You Insult Your Friends. Simon’s newest venture is Polychrome, an AR/VR+Blockchain startup.
Simon enjoys kayak fishing, rock climbing, poetry, art, comics and games (of all types). In 2006, Simon was selected by Nintendo Entertainment Company to be the Austin Ambassador for Nintendo (Yes, that's a real title). This also confirms he's a total geek.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]