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Track: Game Design & Development
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A
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Alejandro Ura (Certain Affinity): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
B
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Brad Logston (THQ Nordic): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
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The Business of Fun: Designing a Design Culture
Track:
Game Design & Development
Format:
Panel
Type:
Session
C
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chip Sbrogna (Bionic Monkey Studios): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
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Connected Play: Gamifying the World Around Us
Track:
Game Design & Development
Format:
Panel
Type:
Session
D
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Diversity in Video Games: Hard Talk for Change
Track:
Game Design & Development
Format:
Panel
Type:
Session
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Don't Knock it Off! IP Issues for Game Developers
Track:
Game Design & Development
Format:
Solo
Type:
Session
E
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Eric Monacelli (Marvel): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
F
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Fernando Reyes Medina (343 Industries): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
G
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Gotta Go Fast: The Official Sonic the Hedgehog Panel
Track:
Game Design & Development
Format:
Panel
Type:
Session
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Gracie Arenas Strittmatter (BioWare): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
J
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Jake Ross (Cloud Imperium Games): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
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Jeramy Bergerson (Arkane Studios): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
K
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Karen Segars (Arkane Studios): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
L
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The Life of an Austin Indie Game Developer
Track:
Game Design & Development
Format:
Panel
Type:
Session
M
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Making Games: It Doesn’t Get Any Easier
Track:
Game Design & Development
Format:
Panel
Type:
Session
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Minorities in the Games Industry Meet Up
Track:
Game Design & Development
Format:
Meet Up
Type:
Session
N
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New Voices in Gaming: Victoria, Elizabeth and Mela
Track:
Game Design & Development
Format:
Panel
Type:
Session
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Noclip: Convincing Gamers to Love Developers
Track:
Game Design & Development
Format:
Solo
Type:
Session
O
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// Old Dogs Still Got the Tricks: !Ageism_ingames
Track:
Game Design & Development
Format:
Panel
Type:
Session
P
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Paul Toprac (University of Texas): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
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Phiyen Nguyen (Arkane Studios): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
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Poland: The Powerhouse of European Game Development
Track:
Game Design & Development
Format:
Panel
Type:
Session
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The Psychology of The Legend of Zelda
Track:
Game Design & Development
Format:
Panel
Type:
Session
R
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Roger Walco (Enjin): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
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Root - A Game of Woodland Might and Right
Track:
Game Design & Development
Format:
Dual
Type:
Session
S
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Sadie Boyd (Arkane Studios): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
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SJ Mueller (Daybreak Games): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
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So, You Want To Be A God? Building Virtual Worlds
Track:
Game Design & Development
Format:
Panel
Type:
Session
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Susan O'Connor (Susan O'Connor Writing Studio): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
T
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The Technical Art of BioWare's Anthem
Track:
Game Design & Development
Format:
Panel
Type:
Session
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Texas Video Game Student Meet Up
Track:
Game Design & Development
Format:
Meet Up
Type:
Session
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Tom Alvarado (Rooster Teeth): Mentor
Track:
Game Design & Development
Format:
Mentor Session
Type:
Session
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Toys and Games of Today and The Future of Play
Track:
Game Design & Development
Format:
Panel
Type:
Session
U
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UX and Cognitive Science in Game Design
Track:
Game Design & Development
Format:
Solo
Type:
Session
V
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VR / AR Game Developers Meet Up
Track:
Game Design & Development
Format:
Meet Up
Type:
Session
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