Connected Play: Gamifying the World Around Us

More than fun and games, connected play is expected to be an $18 billion industry within the next five years. As new emerging tech experiences evolve, how are designers and developers creating safe, connected play experiences that help us play, learn and explore in the physical and digital world? Voice, robotics, AR, IoT and more, this panel will share perspective on the connected play industry, specific real world examples of developing connected play products and experiences, how designers are creating new ways to gamify the world around us and what’s ahead for the future of play.





Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Meir Biton

Meir Biton

StoryBall

photo of Phil Sage

Phil Sage

PepsiCo

photo of Valerie VACANTE
photo of Krissa Watry

Krissa Watry

Dynepic Inc

Primary Access
Music Badge
Platinum Badge
Artist Wristband
Film Badge
Interactive Badge
Gaming Wristband
About
Format: Panel
Type: Session
Level: Intermediate