Connected Play: Gamifying the World Around Us

Connected Play: Gamifying the World Around Us


Meir Biton


Phil Sage


Valerie Vacante


Krissa Watry

Dynepic Inc

More than fun and games, connected play is expected to be an $18 billion industry within the next five years. As new emerging tech experiences evolve, how are designers and developers creating safe, connected play experiences that help us play, learn and explore in the physical and digital world? Voice, robotics, AR, IoT and more, this panel will share perspective on the connected play industry, specific real world examples of developing connected play products and experiences, how designers are creating new ways to gamify the world around us and what’s ahead for the future of play.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

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Format: Panel
Event Type: Session
Level: Intermediate