Making the Holodeck: Interaction in Room-Scale VR

Date TBA

As virtual reality hardware becomes more widespread, interactive room-scale VR experiences are expanding far beyond the realm of gaming. From cinematic experiences and art installations to training simulations and branded content, virtually every industry is experimenting with interactive VR.

To bridge the gap of knowledge between foundational VR interaction design and emerging interaction paradigms, Owlchemy Labs offers a deeper dive on the concepts that truly make VR experiences immersive, accessible, and fun. Hear from the team behind ‘Job Simulator’, ‘Rick and Morty: Virtual Rick-ality’, and the upcoming ‘Vacation Simulator’ as they share the latest best practices for room-scale VR— interaction with objects and characters, zone-based teleportation, accessible design, and more.





Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Andrew Eiche

Andrew Eiche

Owlchemy Labs

photo of Carrie Witt

Carrie Witt

Owlchemy Labs

Primary Access
Music Badge
Platinum Badge
Artist Wristband
Film Badge
Interactive Badge
About
Format: Dual
Type: Session
Track: VR/AR/MR
Level: Beginner