Making the Holodeck: Interaction in Room-Scale VR
As virtual reality hardware becomes more widespread, interactive room-scale VR experiences are expanding far beyond the realm of gaming. From cinematic experiences and art installations to training simulations and branded content, virtually every industry is experimenting with interactive VR.
To bridge the gap of knowledge between foundational VR interaction design and emerging interaction paradigms, Owlchemy Labs offers a deeper dive on the concepts that truly make VR experiences immersive, accessible, and fun. Hear from the team behind ‘Job Simulator’, ‘Rick and Morty: Virtual Rick-ality’, and the upcoming ‘Vacation Simulator’ as they share the latest best practices for room-scale VR— interaction with objects and characters, zone-based teleportation, accessible design, and more.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Andrew Eiche
Owlchemy Labs
Carrie Witt
Owlchemy Labs