Roman’s professional career in video games started in 2000, while he studied law and considered specializing in music production. Roman chose a different path, joining Masa Games to test the early prototypes of Conflict Zone. He decided the video games industry is where he wanted to work, notably working for Vivendi and Eugen system, mostly on real-time strategy projects, prior to joining Ubisoft in 2005.
Roman started at Ubisoft Paris as the Lead Game Designer on Red Steel, which launched in 2006. Roman continued his work on the Red Steel franchise and its sequel Red Steel 2. Roman then moved to Ghost Recon franchise to be the Lead Designer on Ghost Recon Future Soldier.
When work on For Honor began, he joined the team in Montréal by the end of 2012 as the Game Director. Since the launch of the Game Roman is now Creative Director on For Honor.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.