Betsy Paterson
Betsy Paterson has been a visual effects supervisor of feature films and television for the past 17 years. Her wealth of experience in CG character creation, combined with an expertise in integrating CG effects into live action settings, make her an ideal creative ally to directors of today’s film and television projects. Betsy collaborates closely with film makers throughout the creative process, from look development to post production. She has overseen technically complex projects and international crews, working on sets and with vfx vendors around the world.
Betsy is currently the visual effects supervisor for the upcoming Amazon series ‘Carnival Row’. Before that she served as the visual effects supervisor for 2 seasons of Netflix series ‘Marco Polo’.
While at Rhythm & Hues Studios Betsy served as the vfx supervisor on “Yogi Bear,” the studio’s first co-production with a major distributor, Warner Bros. Pictures. Prior to that, Betsy supervised a crew of 350 R&H digital artists on “The Incredible Hulk” for Marvel. Betsy’s visual effects supervisor credits also include “Garfield: A Tale of Two Kitties,” both of the “Scooby-Doo” movies, as well as “The Ring Two.” She has provided expert set supervision on such projects as “The Cabin in the Woods” and “Elf.” After joining Rhythm & Hues in 1996, Betsy served as lead compositor on “Mouse Hunt,” Dream Works Pictures’ first live-action release. Her rise at R&H started with 2D supervisor duties on “Babe: Pig in the City” and “The Flintstones in Viva Rock Vegas.” She was actively involved in the development and expansion of the studio’s 2D department before being elevated to VFX supervisor on “Scooby-Doo.” Betsy developed her extensive knowledge of compositing techniques in the mid-1990’s through her early positions at Manhattan Transfer, where she worked as a Flame artist, and later as an Inferno artist at the Computer Film Company. Betsy earned a Bachelor of Arts degree in Film from Vassar College.
[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.