#productscience

Date TBA

Building and perfecting a product can be like building a plane while flying it. When productizing early-stage tech or figuring out ideal user interaction dynamics, launch/iterate or A/B tests aren’t always an option. We identify “Principles of Product Physics” that cross domains - from user-facing apps and devices to developer platforms and infrastructure, out of which emerges a toolkit of best practices for product design and evaluation to accelerate development and save time & resources.

[Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.]

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Nadav Aharony
photo of Elizabeth Churchill
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About
Format: Dual
Type: Session
Track: Design
Level: Intermediate