Adam has spent almost two decades in video game and film worlds, working as a Director of Photography and CG supervisor at EA across multiple titles and as a feature film DP on a number of movies.
Most recently at Blackbird Interactive working on the Homeworld prequel as DP doing cinematics, lighting and in-game cameras.
His procedural cinematic and in-game camera system, Cinemachine, has been acquired by Unity. He now brings his cinematic, lighting and in-game camera experience to Unity as Head of Cinematics.
Adam also holds a patent for procedural cinematography in the area of eSports on how to generate movie-like content from games or other variable scenarios in real-time.