OFFF By Night 2016

OFFF By Night 2016

Throughout the process, we had one basic rule: animate everything in 3D, but render it out with flat colors. In order to do this, we pushed the software in new and unusual ways. This included a unique combination of particle simulations, procedural shaders, and orthographic cameras. We then took this 3D animation and paired it with grid-based typography and a limited color palette. The resulting effect is something that is playful and straightforward, yet simultaneously too complex for the human mind to create without the help of powerful 3D software.”

Year:  2016
Screening Section: Title Design Competition
Screening Category: Title Sequence
Runtime: 3 mins

William Arnold


Director:  William Arnold
Additional Credits: Creative Director: Mario Stipinovich, Producer: Devan Maura Saber, 2D Artist: Warren Gebhardt, 3D Artist: Gregory Gangemi, 3D Artist: Laurent Giaume, Animator: Christopher Mennuto, Animator: Mikhael Villegas, Colourist: Mikey Rossiter, Executive Producer, Colour: Dee Allen, Colour Producer: Natalie Westerfield


Publicity Contact
Isabelle Du Plessis