OFFF By Night 2016
Throughout the process, we had one basic rule: animate everything in 3D, but render it out with flat colors. In order to do this, we pushed the software in new and unusual ways. This included a unique combination of particle simulations, procedural shaders, and orthographic cameras. We then took this 3D animation and paired it with grid-based typography and a limited color palette. The resulting effect is something that is playful and straightforward, yet simultaneously too complex for the human mind to create without the help of powerful 3D software.”
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Director
Credits
Director: |
William Arnold |
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Additional Credits: |
Creative Director: Mario Stipinovich, Producer: Devan Maura Saber, 2D Artist: Warren Gebhardt, 3D Artist: Gregory Gangemi, 3D Artist: Laurent Giaume, Animator: Christopher Mennuto, Animator: Mikhael Villegas, Colourist: Mikey Rossiter, Executive Producer, Colour: Dee Allen, Colour Producer: Natalie Westerfield |
Contact
Public Film Contact: |
The Mill
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Publicity Contact: |
Isabelle Du Plessis
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