For Games to Evolve They Need to Get Political

Mar 17, 2017

5:00pm – 6:00pm CT

The next step in creating big narratives for video games can not be made without political side-taking. There is no such thing as great apolitical writing. It is a responsibility of writers which they take upon themselves. They choose a side and fight it. We see it in literature but there is very little overt side-taking in video game narratives. Games have pussy-footed around political issues. How do we get beyond mere indications, on to real political side-taking and after that to offering solutions?

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