Owlboy: Working On One Title For a Decade

Mar 18, 2017

2:00pm – 3:00pm CT

Simon S. Andersen started working on Owlboy in 2007 - and finally, the game has been released to soaring reception! But how did one little indie studio manage to stick together through a decade of development issues and poverty, and how has the launch affected the team? Join our panel, and we'll answer your questions.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Simon Andersen
Simon Andersen

D-Pad Studio

photo of Jonathan Greer
photo of Jo-Remi Madsen
Jo-Remi Madsen

D-Pad Studio

photo of Julianne Royce
Julianne Royce

D-Pad Studio

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