#10years1game
Simon S. Andersen started working on Owlboy in 2007 - and finally, the game has been released to soaring reception! But how did one little indie studio manage to stick together through a decade of development issues and poverty, and how has the launch affected the team? Join our panel, and we'll answer your questions.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
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