#10years1game

Date TBA

Simon S. Andersen started working on Owlboy in 2007 - and finally, the game has been released to soaring reception! But how did one little indie studio manage to stick together through a decade of development issues and poverty, and how has the launch affected the team? Join our panel, and we'll answer your questions.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Simon Andersen

Simon Andersen

D-Pad Studio

photo of Jonathan Greer
photo of Jo-Remi Madsen

Jo-Remi Madsen

D-Pad Studio

photo of Julianne Royce

Julianne Royce

D-Pad Studio

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About
Format: Panel
Type: Session
Track: SXSW Gaming
Level: Intermediate