When creating a tabletop game, how do the materials you use impact the player experience? How do you find the perfect materials to embody your mechanics, or design mechanics to work with the materials you want to use? While standard materials such as paper and plastic are completely viable methods for game creation, creators should feel empowered to take a different path. Using materials that echo your mechanics and theme can turn a standard gaming session into a truly memorable experience. Join designers Tim Burrell-Saward (Beast Of Balance), Patrick Leder (Vast) and Jon Ritter (Dragoon) for a discussion of the process of game design and development with a focus on finding the perfect material for your mechanics or the perfect mechanics for your materials.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.