A lot of what passes for quality 360 video these days is fairly mediocre. It may be technically accomplished (as it demands significant technical chops in post-production) but from a story/experience perspective - most pieces are not much more than narrated postcards.
If frameless entertainment is to reach the lofty goals science fiction has set for us - we need to change this – and this change needs to start now.
This panel will discuss Editing, Narrative techniques and UX – to move the medium of 360 video forwards we need to accept that what we are building are not just stories but interactive experiences (even if the interactivity in 360 video today is limited to rotation alone).
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.