Shaping Reality for AR Storytelling
This session requires RSVP, and access will only be available to badge types listed under “Primary Access.”
AR features have become concrete in storytelling but, How can we prototype faster? Aframe.io started to show the world that VR is not far from anyone. The challenge here is more creative than technical. Like Pokémon Go, the importance lays in the story which later has been prototyped. We are willing to show concrete examples and play with tools to understand how this tech sets the pace for the telepresence, immersion and understanding of situations.
You will :
1) Understand the basics of AR
2) Demystify AR technology, and gain experience on how to create and design tools.
3) Produce experiences based on meaningful stories through an AR Storyboard.
4) Build something you'll take home.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Martin Nahuel Rabaglia
Genosha