The Creator’s Handbook for VR & 360 Storytelling

Date TBA

SXSW 2017 marks the three year anniversary of the Oculus acquisition by Facebook. But is content and subject matter maturing at an even clip? For how long Cinematic VR can sustain itself on a culture of “demos” remains to be seen. Independent artists, innovative animation studios, and content marketers are some of the key influencers shaping the landscape of non-gaming entertainment. Panelists will discuss what makes for a story well-told in VR including the subtle nuances that direct user gaze; effective use of spatialized sound; POV, embodiment, and defining user existence; creative templates for spherical formats; and other techniques for developing and producing successful VR stories.

Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.

photo of Jessica Brillhart

Jessica Brillhart

Vrai Pictures

photo of Brandon Milbradt
photo of Yelena Rachitsky

Yelena Rachitsky

Oculus Story Studio

photo of Julia Sourikoff

Julia Sourikoff

Tool of North America

Primary Access
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About
Format: Panel
Type: Session
Track: VR/AR
Level: Advanced