Sneak Peek: Designing Tracked Objects for Steam VR

Date TBA
Sneak Peek: Designing Tracked Objects for Steam VR

Speakers

Michael Ciuffo

Synapse Product Development

Doug Bruey

Synapse Product Development

This session requires RSVP, and access will only be available to badge types listed under “Primary Access.”

This year, Valve opened up licensing of SteamVR Tracking, the world’s best 3D tracking solution and the breakthrough technology behind the HTC Vive. Now anyone can develop devices to operate in VR. Since 2014, Synapse has provided engineering support for Valve's VR development and now delivers training courses for all new licensees.

Synapse is thrilled to bring this training to SXSW as a condensed workshop; providing a behind the scenes look into the technology with hands-on experience in tracked object design and integration; delivering a solid foundation in the theory of SteamVR Tracking and an understanding of the hardware & software experience needed to design tracked objects.

Primary Access: Music Badge, Platinum Badge, Film Badge, Interactive Badge
Format: Workshop
Event Type: Session
Track: VR/AR
Level: Advanced