Human-Centered Approach to Designing VR Interfaces
VR requires an entirely new set of design principles that deviate from that of desktop computing. Meet the artists and technologists that are exploring the shifting paradigms of user interface for immersive media. These individuals are harnessing the power of gesture recognition, spatialized sound, and haptic feedback to establish best practices for VR content creation. This panel will examine how their experiments on Vive, Oculus, and mobile VR can help inform a more responsive, emergent form of storytelling for the next generation of VR creators.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
![photo of Dustin Callif](https://img.sxsw.com/2017/presenters/45328.jpg)
Dustin Callif
Tool of North America
![photo of Isaac Cohen](https://img.sxsw.com/2017/presenters/269221.jpg)
Isaac Cohen
Cabbibo
![photo of Ken Perlin](/vite/assets/person-placeholder-edu-fS1N5G6a.png)
Ken Perlin
NYU Media Research Lab
![photo of Timoni West](/vite/assets/person-placeholder-edu-fS1N5G6a.png)
Timoni West
Unity3D