As games move to more non-traditional funding methods like crowdfunding they are experimenting with allowing players into the game while it is still in development. The benefit of this process is having players give you feedback while you still have time to make changes before you spend a lot of money on a marketing and PR campaign. The downside is that players experience your game in an unfinished and unpolished state and can form a very negative opinion that is very hard to change. Managing Early Access also takes time away from development so must be accounted for in your schedule. This talk weighs the pros and cons of Early Access using Shroud of the Avatar as a case study.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.